Not much progress in the last week or two. My trip to Bubonicon though I managed to do a pretty creditable list of all the initial APIs. So, I'll be putting this into a document and beginning the effort of defining all of the gRPC definitions for them.
I'm looking forward to having enough pieces to get the prototype browser working, with multiple processes and the ability to load in a working emissary.
In the meantime I've been deep-learning kubernetes by putting a large bit of my own production into docker, and porting some python from v2 to v3.
VR Worlds is a concept for building, essentially, an VR/AR (XR) Operating system, which allows any number of worlds to operate together and run in modern scalable containerized servers. Anyone can field their own worlds and so make their own rules rather than some giant top down architecture.
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Random Thoughts, Some Progress
Lots of work at work, so not as much time for projects. Smattering of thoughts: Godot doesn't really seem ready for prime-time with c...
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I think I may be stymied by the current version of Flatbuffers. I find it slightly odd that it doesn't support arrays in structs (thou...
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I've been making steady progress with the VRWorlds-CA project. The idea is to build a CA/Cheap- HSM out of something like a Raspberr...
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I am jazzed by the appearance of CraneLift and WASMTime . CraneLift is a JIT webassembly compiler, and WASMTime , which is a complete...
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