Spent a lot of time over the weekend getting webassembly jammed into my brain and tooling up.
I looked hard at mono-wasm (now built into the mainline distribution). It was generating huge wasm files, so putting lots of code I wasn't explicitly adding into it. I have to look much harder at this. It seems like they're making an attempt to get the .net foundation classes implemented (though a lot of the code basically throws a "Not Implemented" error). Still looks promising. I'd rather the first gen emissaries be c#. It's not really focused at WASI and embedding yet. I think the emphasis is mostly for browser use and the DOM.
Discovered that there's a PyPi module with wasmtime in it, so I can embed that and make a test framework. Trying to get my hello-world modules working in Rust and establishing the tool-chain for all of that.
They split out the wasmtime .net framework into a new package. I think perhaps that they utterly redid the API, though it seems much easier to use. It doesn't have to discover the host-wasi modules via reflection, so I can have a call which sets up which api's are available to each class of emissary (a method call can define each method).
I need to learn webassembly assembler. It's been a good 40+ years since I did assembler regularly, but this one might end up being the ultimate superset assembler. It would be interesting to build a real assembler for it (rather than the lisp-like fully regularized syntax it has now).
VR Worlds is a concept for building, essentially, an VR/AR (XR) Operating system, which allows any number of worlds to operate together and run in modern scalable containerized servers. Anyone can field their own worlds and so make their own rules rather than some giant top down architecture.
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Random Thoughts, Some Progress
Lots of work at work, so not as much time for projects. Smattering of thoughts: Godot doesn't really seem ready for prime-time with c...
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So, I wasn't really thinking that the V8 environments in the browser would be truly compatible with node or chrome. That leads to issue...
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